It is well documented that children with ASD have difficulties understanding the emotional cues from people. This comes from the inability or difficult of the child reading facial expressions and other social cues. Extensive training can help the child better understand these expressions and thus have a better social interaction. MiLA will have a simple game in which the child will learn to discriminate between several expressions. The child needs to select by touching the correct facial expression. If the child selects correctly, then a short commendation is given and the expression appears. After the conclusion of a series of tasks the child is again commended with a generic ‘well done’ screen. If the child does not choose successfully then, rather than reprimanded harshly, a simple message asking him/her to try again is given. There are currently three levels that can be played by the user. Each incremental level increases in difficulty by having the equivalent number of images that the user can select from in each question.
Throughout the design process, the screens are kept minimalistic (in terms of graphics and animations) in order to assist the child with autism to focus on the task at hand. Furthermore, the excess use of graphics or moving objects may deter the user by making him or her feel stressed and uneasy.